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favicon.ico: smolderingwizard.com - Smoldering Wizard | Old-School.

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site title: Smoldering Wizard Old-School Role Playing

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d blog grognardia s retrospectives and others filled me into the fact that there was a lot more to the hobby and it s history that i was completely ignorant of here is a choice quote from james at grognardia on blogs and the rampant sharing of ideas the osr blogosphere was in many ways the intellectual and creative heart of a movement none of us fully understood while it was happening before social media transformed everything into a fast scrolling feed of ephemeral opinions and algorithmic noise blogs allowed for longer more thoughtful engagement there was conversation between blogs even perhaps especially when we disagreed as we frequently and passionately did posts would spark responses build on shared ideas or spin off in wild new directions someone would post a new take on alignment or a character class and within days if not hours half a dozen other blogs would riff on the idea in a cascade of strange and wonderful interpretations that kind of idea driven collaboration was a joy to witness and to be part of and another from james on cross blog pollination and community similarly blogs engaged with one another there was a lot of cross pollination in those days as well as spirited argument one of the reasons i look back so fondly on those early days is that there really was a sense that the osr was a genuine community i discussed similar changes twice in the context of the move away from forums the first time was 11 years ago when the osr verse moved to g then again when g was shut down my initial objections around g related to ease of threaded discussion and discoverability and if anything this has gotten worse since then discord and facebook and the large micro blogging platforms are walled gardens that don t allow public search engines to crawl even their public communities reddit while being publicly searchable suffers from old comments or posts being quickly buried and forgotten commenting on an old post doesn t bring it back to the top of the post list i ve noticed a lot of post repetition on reddit between related subreddits and even within the same subreddit where the same ideas are re hashed time and time again because the old discussions are effectively lost mewe which i noted back in 2018 was the erstwhile replacement for g has stagnated and is not widely used and in any event also suffers from being a walled garden the blogosphere such that it exists still facilitates public linking so that similar discussions can be read and compared much as this post is doing i still think forums are a better way to form a community to discuss and share ideas but blogs have two main advantages that complement forums 1 they encourage long form posts and 2 they allow the author to have control over their own content it s also easy for a blog author to link to a forum post or topic so the two don t have to be mutually exclusive nine years ago i started the smoldering wizard forums as a response to the swords wizardry forums shutting down since then my own forums have morphed into a generic old school gaming discussion and play by post platform and i routinely link my posts here to that forum for discussion i don t think this is nostalgia the community back in the early days of blogs and forums was better in many ways perhaps the worst part of the current mess of platforms is that they have split the community some only hang out on forums some on discord some on facebook or reddit and there is not a lot of cross platform pollination either because it is not possible or is prohibitively difficult if it has to be done one ends up sharing screenshots of conversations from those other platforms which of course can hide relevant context will that old community come back i don t think so at least not fully i have no plans to stop what i m doing and i encourage other old school gamers to start a blog or join a forum if they feel they have something to share my worry is that the gen x ers like myself that have continued to blog and frequent forums will eventually age out of the community and i don t know that the younger generations will pick up the mantle 3d6 in order 22 monday sep 2025 posted by doug in opinion leave a comment tags ability scores emergent play role playing link to discussion in online commentary on various forums and even in my own group s games i ve noticed that we ve gotten away from the take what you get emergent character creation that supposed to be part of old school d d i ve made little concessions myself like allowing the 7th roll for starting gold to be swapped out with one of the six stat rolls or even horrors allowing roll 3d6 six times and arrange to suit the stat inflation in b x where at the low end the penalties are relatively large is partly responsible then there is wanting to cater to the player s wish to build the pc they envision rather than working with what they rolled if the players come from newer editions they might even expect a pre rolled stat block that has no below average stats but i think we re doing a disservice to the new old school players in particular when we do allow stat fudging and missing out on a fun way to play in general having what is considered a hopeless character survive and level up can be very satisfying and if they don t survive well you can be sure there is a good story there roll up another one and try again in original d d the stats don t have much affect on game play and in fact the referee was supposed to roll stats charisma had the most variation with the loyalty base of 2 to 4 but this didn t affect you much while on an adventure otherwise it was just 1 or 1 greyhawk changed this at the high end especially with with percentile strength if you used it but not at the low end b x of course has the unified 3 to 3 for most stats still even there the rules tell you to just roll 3d6 for each stat and write down the result you could adjust stats afterwards according to the specific swapping rules for whichever class the player chose but this never allowed much variation given the average 3d6 roll in od d there is some disagreement as to whether the point swaps were meant to be real or virtual my own take is the latter the later od d supplements and ad d 1e took this all to a new level making classes that required minimum ability scores then of course there were the various ways to inflate stat rolls given in the 1e dmg i like the way swords wizardry complete revised handles this by removing the minimums but also tying class based special abilities to the scores themselves so if you really want to play that monk you don t need to fudge your ability rolls but you might miss out on some of the monk s special abilities as you level up but who knows you could find magic items during adventures that raise ability scores resulting in a fun in game solution to low stats of course some magic items lower scores as well anyway all of this is to say that it s fun to try and play with whatever pc you ve rolled i m not trying to mandate a particular way of playing just to suggest you give strict 3d6 in order a try and see what you think how i run od d combat 06 sunday jul 2025 posted by doug in dm resources leave a comment tags 0e od d original d d swords wizardry whitebox whitebox fmag link to discussion over the years i ve settled on a way to run 0e od d white box combat that keeps the action moving and is pretty simple while covering many cases that come up i use this basic system for other games also maybe with some of the details changed like weapon damage or rate of fire in b x style games but the core system remains the same surprise if surprise is in question i use the standard d6 roll per side with 1 2 meaning that side is surprised opponents get a free attack in that case initiative i use side based initiative with a tied roll meaning simultaneous action but with the caveat that the initiative roll is modified by dex in the event of a tie so a pc with a low dex 8 or less would go last on a tied roll while pcs with an above average dex 13 or more will go first in that case i re roll initiative each round missiles i allow two bow shots per round for stationary archers one if they choose to move and then fire or vice versa elves can always fire two shots however even if moving shooting into melee is at 4 to the attack roll with no range bonuses allowed on a natural 1 an ally is hit determined randomly other missile weapons can be fired once per round except for crossbows which can be fired every other round melee combatants can choose whom they want to attack attacks from behind are at 2 except for thieves who get 4 when unnoticed moving in combat is at 1 3 of the base movement rate times 10 so a leather armored pc with a base move of 12 can move 40 feet per combat round leaving combat can be done slowly with a fighting retreat without penalty but the opponent can always follow fleeing combat outright gives opponents a free attack at 2 charging into combat with initiative will give the attacker 2 to their attack roll but if they miss their opponent gains 2 on the return attack spears and pole arms can attack from the second rank as thrusting weapons and spears do an extra point of damage when used two handed position can be important for example if three pcs are attacking an orc and the orc is using a shield one of the pcs will be attacking the shieldless flank sometimes pcs want to switch weapons in the same round like from bow to sword at the start of combat i allow this as long as the weapon in hand is dropped otherwise it takes a full round to stow the first weapon and ready the second crits fumbles i don t like detailed critical hit fumble tables i keep it simple a natural 20 always hits barring magic or silver required and does maximum damage while a roll of 1 is an automatic miss but see above for shooting missiles into melee death and wounds binding wounds can be done after any combat and will heal 1d3 hp pcs die at 0hp or less however they do get a save versus death in that case adding any con bonus penalty to the roll if they succeed they are left with 1hp and cannot regain any hit points that day without the use of magic nor do they get a second chance if they fall to 0hp again spells spells can be prepared and held in that state until cast prepared spells go off before any melee or movement actions for that pc s side otherwise any spell takes one combat round to prepare scroll spells go off first the round after the scroll is dug out of a pack or pouch and opened if it is important to know if one spell goes off before another on the side that wins initiative i compare dex scores of the spellcasters i assume that keeping a spell prepared does take some small level of concentration so if a spellcaster is hit by an attack any prepared spells are lost but can be re prepared starting the next round in that case they are not lost from memory it is not possible to prepare or cast a spell from memory while in combat but spells cast from magic items can be used in combat gaze attacks magic items and breath weapons gaze attacks always take effect first followed by spells cast from magic items like wands rings or staves and breath weapons which will both take effect before melee or movement but simultaneous with prepared spells so all told this is the order of actions per side gaze attacks prepared spells spells cast from magic items breath weapons missile fire melee movement i don t care whether movement takes place before or after an attack or when missiles are fired for a given side i ll just go around the table or vtt and combatants will act in order depending on circumstances i let players hold their pc s action so for example they can charge in to attack just after their companion fires a bow return to the known lands session 44 wherein the party finds themselves wanted 01 sunday jun 2025 posted by doug in play reports leave a comment tags known lands labyrinth lord oec play reports pcs frakus dw fm 3 osan elf f mu 4 3 omes half fm 5 npcs marnes cl 4 hurbar half fm 1 hirelings aravay wagon driver samtik porter link to discussion link to previous sessions session date 1 8 23 session notes while resting in town omes did some searching and was able to hire a new retainer a halfling fighting man named hurbar he told omes that he had been a captive of ogres and escaped several weeks ago and was anxious to get back into adventuring after a week of downtime the party and the new retainer headed back to arro s hill dungeon where they found the hilltop occupied and the dungeon entrance blocked by a stone giant and two ogres a brief parlay attempt fell apart during which osan found he was known by name to the giant and hurbar recognized the ogre who had held him captive the party backed off and fired bows then engaged the giant and ogres in melee frakus omes and marnes were wounded during the fight but the party eventually won out killing their large opponents near the campsite was a wagon and large draft horse the wagon was filled with rocks and a lone giant sized sack full of gold coins and a scroll the scroll was not magical in nature but was a wanted poster offering 6 000gp to anyone who could kill or capture osan frakus arro and omes it was signed with the seal of the golden axe society so the golden axe was not defunct but alive and well and mad at the party evidently after the party s dolmvay river escapades see sessions 24 29 the party cleared the hilltop and took the wagon and loot back to larm returning the next day this time the dungeon entrance was clear they proceeded down to the second level first to the menagerie there they fed the wyvern and panther and freed the white ape with the help of marnes s speak with animals spell they continued to explore west and south making their way through an anti gravity room and from there to a green marble path that led to an archway the archway was guarded by two snake men holding halberds frakus and osan attempted to speak to the guards but they had no language in common and the guards seemed in no mood to talk with interlopers anyway a fight ensued which ended badly for the snake men the party decided to head back to town rather than explore beyond the arch ll notes reaction rolls were particularly bad in this session both for the stone giant and ogres as well as for the snake men the party being wanted by the golden axe society did not help i figured that gave a 4 penalty to the reaction roll after the party had been recognized the knave for labyrinth lord original edition characters 28 wednesday may 2025 posted by doug in new classes 3 comments tags character class knave labyrinth lord oec thief thief variant i ve previously posted versions of my thief variant knave class for od d and labyrinth lord now here is a version of the knave for ll oec pdf odt source i created it some time ago and it has seen use on and off in my games so i thought i d publish it the main difference between this and the od d version i...
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