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favicon.ico: playervsdeveloper.blogspot.com/2009/05 - Player Versus Developer: May 2.

site address: playervsdeveloper.blogspot.com/2009/05

site title: Player Versus Developer: May 2009...

Our opinion (on Monday 04 May 2026 9:34:12 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
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ing with no pants everyone misses out on loot sometimes the entire raid might decide to behave sub optimally in pursuit of an optional achievement e g sitting several raiders outside the zone to get credit for beating the bosses with a non full raid but in the end the boss still has to die or no one gets anything by contrast your pug battleground group is full of players who have differing goals some players are chasing achievements and don t care if the team wins or loses and in fact may prefer to sabotage their own team by failing to defend flags so they can get more chances to recapture them meanwhile by putting a value on failure the devs invite each and every player to make their own personal game theory decision on when to give up all of which is a disaster if you were actually there because you wanted to fight and win the match this is not a new problem for children s week the achievements merely make the issue more obvious your timesink or your game in the end this is one of those places where the developers face a conflict between the quality of their game and its ability to occupy players time the children s week achievement had to be what it was rather than a requirement for helping players sides to victory in the actually battleground match because otherwise players would have attempted to claim the required victories while afk in a perfect world there s enough new content to keep players entertained so that you don t have to try and bribe them into grinding battleground content that they don t want to be doing the issue is that blizzard doesn t have the capacity to create enough other content nor in fairness does anyone else not only that they especially cannot afford to spend precious time developing content that some of their players will not use gasp as a result they must try and lure non pvp players into pvp with selfish personal incentives they must try and lure raiders into solo daily quests with money to pay repair bills and cosmetic rewards etc and so instead of rewarding the one part of pvp that actually matters who got the win or the loss we get selfish and detrimental incentives a true pvp meritocracy no matter how well it functions simply will not be enough to convince players to continue reusing battleground content from 2005 on a regular basis and now if tom chilton is to be believed we get a new battleground in patch 3 2 with all of the same incentive holes that are attached to the five current ones too bad that player created content thing didn t work out because the problem is as it always has been that content is king and there just isn t enough content posted by green armadillo at 4 12 pm 13 comments labels achievements pvd pvp wow tuesday may 5 2009 the problem with player created content and incentives i call my blog player versus developer because there is an ongoing arms race of sorts between the two sides players want to maximize their incentives over time by whatever means necessary while developers want to maximize subscriptions by getting the limited content they can create to last a long time now on paper allowing players to help with the content creation might sound like a good idea to alleviate the lack of things to do what could possibly go wrong if you let players make their own content let s see what players of coh did when given the opportunity via the game s new mission architect feature uh oh apparently players are making custom levels full of carefully designed foes that appear to be strong enough for their level but have a glaring weakness that the players class is well suited to exploit then they run their characters through these trivial instances gaining 20 levels in a single run the devs who were ever so proud of how much content players made more in the first 24 hours than the devs had done in all the years since the game s release have had to shift into damage control mode the head designer now claims that they anticipated exploitation not enough to actually i don t know announce that exploiters would be banned before rolling out the system wouldn t want to rain on that press release but they totally definitely knew that this would happen and made a rational decision that they would rather roll the system out with no exploitation policy and ban people after the fact than articulate one in advance seriously guys you re in uncharted territory here there s no shame in admitting that it never occurred to you maybe player created content is the future but the future isn t quite here just yet posted by green armadillo at 7 45 pm 12 comments labels coh pvd sunday may 3 2009 children s week and a tweak to dailies i d been dreading children s week for two reasons the daily chores achievement which had to be functionally removed i m pretty sure the counter somehow went backwards from 3 5 to 1 5 when i logged out for an hour or so on friday so i promptly did the remaining four quests to get it over with and safely no longer subject to resetting the pvp achievement which you can read about at klep s place this achievement turned out to be much easier than i expected eots and ab were trivial wsg was an irritating click fest but one that only took 20 minutes or so and av took me three attempts because there are only four objectives to capture i fully endorse scott jennings critiques of this achievement but it turned out to be relatively tame from an incentive time ratio perspective your milage may vary if you re not sporting 800 resilience from faithfully farming wintergrasp and archavon i already had the two cooking recipes and ingredients banked before the holiday daria reports high prices if you had to buy everything though probably still cheaper than the time it would take you to farm up the ingredients yourself and the rest of the holiday was quick and easy unless blizzard manages to break some portion of the fire festival my chances of getting the drake are looking reasonably good collecting randomized dailies one thing that appears to have changed in the 3 1 patch is that you can now obtain more than one of certain randomized daily quests previously if a questgiver offers one of a selection of daily quests each day and you have a previous one in your quest log you cannot get the current one now there are some daily quests not all of them that allow you to collect multiples if you come back on subsequent days examples i have seen so far are the daily quests from the frenzyhearts and the argent tournament valiant go get a weapon quests why would you want to do this to use the latter example the only effort in those particular argent tourney quests is the travel i don t think it s worth my while to do one of the three quests due to the sheer time involved if on the other hand you collect all three over subsequent days you can combine them all into one big loop get the flowers at the dam in crystalsong kill the fire elemental above the crystalsong dragonblight border drop off the flowers at the edge of grizzly hills go kiss frogs in the grizzly hills fly south just across the border to the fjord to thaw out the dryad and finally fly or teleport hearth back to turn in all three because so much of the time is spent on travel and so much of the travel overlaps it actually becomes worth doing all three quests when you can get them all at once collectively this makes the argent tourney relatively lucrative two of the champion dailies overlap with two of the valiant dailies and then you can clear out the three valiant weapon dailies 1 2 times per week on top of that the frenzyhearts are looking similarly profitable with the chance to clear out most of their quests in a single loop around sholazar if you wait a bit obviously not doing all the daily quests every day will slow your progress somewhat however this can be a good thing less daily quest burnout more flexibility to do other things such as doing holiday achievements or cherry picking the most rewarding dailies each day and better time played to reward ratios it s nice to have an option that doesn t cause you to lose too much ground if you just don t get to everything every night posted by green armadillo at 1 47 pm 5 comments labels pve world events wow newer posts older posts home subscribe to posts atom subscribe subscribe to pvd about player versus developer i m what they call a wow tourist wow was my first mmo and being able to set my own schedule is a dealbreaker at any given time i can be found ducking in and out of half a dozen different mmo s this blog details some of my own personal exploits but it also focuses on a meta gaming issue that i find very interesting the decisions developers make on how to reward player activity and the decisions players make in response to maximize their own rewards i can be reached at grnarmadillo gmail com my characters greenwiz level 90 gnome mage aldabaran level 55 cyborg vanguard green armadillo 1000 levels marvel heroes violet deepshadow 35 trickster rogue allarond of gondor level 77 champion lyriana fae level 92 dirge 92 jeweler telhamat level 50 high elf cleric green armadillo level 30 sorcery hero of gotham vice admiral green armadillo engineer halanna 57 druid 50 rogue 53 warden valgarde human 6 ranger 4 monk 1 rogue green armadillo 73 ascensions in the kingdom of loathing cheerydeth level 80 beta gnome death knight retired blogroll tobold s mmorpg blog the sock drawer problem 1 day ago going commando we ll be going to ryloth in 8 0 1 day ago the ancient gaming noob pearl abyss sheds ccp as hilmar buys the company back for 120 million 1 day ago inventory full badgers and bears 1 day ago bio break syp s gaming goals for may 2026 3 days ago in an age retroid pocket 6 and nostalgia horizon 4 days ago broken toys the third world war iv finis omnia rerum 5 days ago dragonchasers coral island progress report 2 weeks ago the common sense gamer apex girl top girl adventure abroad rome guide artists rewards more 2 weeks ago hawtpants of the old 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