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said two broad observations game time for specific two subscription titles wow and swtor well it was represents about half of my total 125 counting the first 15 of the swtor box cost as payment for the first 30 days this number is higher than it could have been due to the annual pass even so my spending on these two games each nearly doubles the next highest item on my ledger setting aside those two subscription payments wow s was technically discounted i did not pay full price for anything that i purchased this year i d estimate that i paid about half of the asking price overall some of these savings come from retailers looking to dump stock but many of them were provided directly from the publishers it s not accurate to look at all of this as lost revenue for the studios some of the lower priority titles would not have made the cut at full price even so sales are a reality of the business and are going to be a factor for anyone looking to base their business model primarily on one time buy to play transactions as the number of games i play increases it is easier and easier to wait for the sale before pulling the trigger especially if there is any reason to be concerned about quality polish and now for the full ledger my accounting practice is to bill purchases of content and cash store currency in the year they were paid for but to bill game time in the year in which it is actually used titles are listed in chronological order world of warcraft 80 60 35 to 2013 i wrote an annual pass post mortem when the year of game time i purchased through that promotion lapsed the short form is that i don t regret the approximately 80 for ten months of game time that i used in 2012 but the 60 diablo iii purchase which i m not counting against my mmo budget because it isn t an mmo that i made in order to get that deal was a bit of a fail one big difference between this and past expansion cycles was the early availability of holiday discounts on the brand new expansion through holiday sales and promos i was able to snag the pandaria box and a 6o day time card with which to play it for 35 i have yet to use these things so i m counting them for next year rift 10 72 as a brief recap i had paid for the box at launch last year ended the included month at level 36 or so and leveled the rest of the way to the game s cap using trion s frequent free retrial weekends just when i was thinking of coming back for a month i ran into a firesale on game time cards 90 days for less than a single month perhaps they were afraid they d be stuck with unsold inventory if the game went free to play in principle i still have some time left though i d have to purchase the expansion even if i did want to re roll i d probably want access to the new souls star trek online 11 40 i went foraging for an old retail box of this game to snag one month s subscription time this is useful because you get to keep any additional storage granted by being a subscriber at each rank 10 levels tier i also spent 5 on the smallest quantity of cryptic points so i could purchase an early increase to my duty officer cap swtor 70 i waited until patch 1 2 which was widely viewed as the patch that was going to finish all of the odds and ends that didn t get done in time for release as a reward for my patience i got the account key direct from ea for 40 instead of the list price of 60 i also somehow qualified for the loyalty bonus minipet that was granted to current subscribers for sticking with the game during the early months despite having shown up that week i subbed up for an additional month to get my first character to the level cap and subbed up again just prior to the free to play relaunch in order to take advantage of some of the grandfathered perks former subscribers get eq2 and dcuo 20 i don t remember exactly why i chose to throw 20 at a station cash sale sometime around april may through a series of sales so aggressive that they forced all content and game time out of soe s in game stores for good i ended up turning that 20 into the 40 age of discovery expansion and 6 months of subscription time in eq2 i forget the exact discount you get for six month subs probably 75ish i also snagged the three dcuo dlc packs i did not already own at the time of the we are taking dlc out of the cash store because our marketing people have broken the payment model final sale in august but i think that was from the station cash leftover from last year setting aside the absurdity of how long it took soe to notice this was going on i ll be the first to admit that the status quo could not continue eq2 may also have finally tweaked its payment model to the point where paying on a non subscription basis is worthwhile that said some of eq2 s recent expansions have been so thin that there really wasn t much more than a month s worth of entertainment that a solo player could carve out of them it s hard to justify 50 60 for an expansion box plus either subscription time or unlocks if i m going to get so little time out of them compared to all the other titles on this list no wonder smedley wants to get out of the content creation business lotro 43 i paid 8 for a small turbine point bundle to snag the barter wallet upgrade it is irritating that turbine is so heavily focused on charging for fixes to longstanding design issues in this case their addiction to non stacking character bound token rewards and i probably could have earned the turbine points in game but i decided solving this problem was worth the 8 then turbine decided that the first expansion to player inventory since 2007 would be exclusive to the 70 rohan expansion bundle for several months fortunately turbine can be counted on to discount expansions aggressively so i just waited a few weeks and got the bags and whistles edition for 50 off i e less than what people paid for the regular edition at launch this bundle also included a fair number of turbine points which i will no doubt need to spend on unlocking basic ui improvements over the next year ddo 25 speaking of turbine expansion discounts i also snagged the ddo expansion for 50 off through a steam sale apparently i was lacking in patience as turbine slashed the price further down to 75 off for black friday i hadn t spent any real world money on this game since mid 2010 albeit only playing the game sporadically during that window i suppose a few extra bucks isn t the end of the world one could argue whether i actually needed this expansion in the first place as i do not have any high level characters the one thing that i have gotten a fair amount of use out of is one of the bonus throw ins a greater tome of learning i generally don t favor paying for experience boosts but this particular bonus actually changes the way that you play the game by adding a hefty bonus to each quest the first time you complete it reset if you true reincarnate this effectively removes the requirement to repeat midlevel content for exp i m happy to repeat ddo s content eventually but i d rather not do it immediately and now i don t have to the secret world 15 i was poised to skip every single mmo that launched in 2012 until a last minute switch in payment model followed by an amazon sale offering the newly buy to play title for 15 made tsw too intriguing to pass up i had initially passed on this title as much due to my crowded schedule and a few rough edges during my very brief visit to the beta as to anything on the game s merits such as its subscription model the game changer with the buy to play switch is not the amount of money but rather the amount of time i would need to invest immediately to determine whether the product is worth future subscription payments i ve spent a few hours with the game so far and it does show some promise especially as a secondary title i can t see how my one time payment suddenly props up the game s finances but i suppose it couldn t hurt grand total 275 not counting diii subtotal for content currency purchases 123 includes 25 of the 40 swtor box price subtotal for game time 152 posted by green armadillo at 8 56 am 1 comments labels business models cryptic dcuo ddo diablo eq2 lotro my characters pc building rift star wars wow wednesday december 19 2012 everquest s 200 legacy our opinion is that today s mmos and i d include ours in that mix are stagnant and stuck in this model that we frankly helped create with everquest where we put new content in the game and they go through it at an incredibly fast rate because of sites like thottbot and that kind of stuff smedley said soe s john smedley keen has some commentary up on smedley s latest views including his philosophy on business models while the model of killing ten rats to loot and wear their stuff is indeed a core part of mmo s today i m wondering if a curious side effect of the old subscription model doesn t cast a larger shadow over the state of games today with its monthly fees and expansions everquest and the other subscription games appears to have created an expectation amongst a significant segment of the market that the maximum they should be asked to pay is roughly 200 year i e 12 months at 15 per and the occasional expansion under the circumstances we should have foreseen the downfall of the subscription model for all but the few games that still retain a quorum of the old mmo core if you can t make more from your core you must expand the market and that means lowering entry barriers i don t think it s a coincidence that core mmo players are now standing around wondering what happened to their sandboxes of old by holding the line at 200 they voted against this model with their wallets the irony though is that smedley may be wrong it s one thing to bring in less dedicated players but quite another to retain them in an increasingly crowded marketplace why should i spend 15 for a cosmetic mount when the same sum will grant me access to an entire different game it s distinctly possible that the old core mmo player the one who chooses the mmo for the community where their friends are playing rather than the one that is the current best game is still the best option for stable revenue what portion of the churn and instability that we are currently seeing in the market comes out of increased reliance on players with fewer ties who are more likely to churn out how much of the drive for content which smedley now maintains is unsustainable comes from the attempt to retain players who by their nature cannot be retained i don t know how to answer these questions but the bills do eventually need to be paid somehow posted by green armadillo at 8 49 pm 0 comments labels business models pvd tuesday december 18 2012 swtor pre purchase run amok you should have bought faster swtor has announced its first miniexpansion and with it a pre purchase ultimatum that is as far as i am aware unprecedented in mmo s from the page receive five 5 days of early access if you pre order by january 7 2013 11 59pm ct 5 59am gmt it s currently december 18th so that gives you three weeks to decide on paying in full in advance for an expansion scheduled to release in spring 2013 as syp notes the fourth bullet point on why you should buy the expansion is that more information is coming soon so even bioware acknowledges that relevant information for your purchasing decision is not yet available edit shintar notes in the comments that bioware are not describing this as a pre purchase in their marketing material i think that is the more accurate description if they re charging your payment now and not offering refunds except possibly where compelled by law but please let me know if you find evidence to the contrary technically speaking the ad does not promise that people who pre order after the deadline will not also receive the early access if so it is merely badly misleading trying to trick players into buying now through a false deadline that s the good scenario the bad scenario is that four months from now you log in and your guild is split into haves and have nots because some people failed to click buy fast enough paid early access programs are ubiquitous for new mmo launches but rare for paid expansions offhand i recall one year where soe gave retailers a one week exclusive on an eq2 expansion in the process screwing over international players who could not physically obtain a box there have been a few games that have temporarily shut off additional sales because their servers could not accommodate more customers i know of no situation in which a live mmo with adequate server capacity has divided the community in order to teach them an object lesson that they should be paying in full for content before the details are released and months before it is ready honestly it makes so little sense that i m assuming the marketing people are just lying through their teeth when they say there s a deadline in three weeks is that really where you want your relationship with your mmo provider to be is this a business practice you really want to support if this really is a fair price for a quality product which is possible though unknown at this early date did they need to resort to this type of strong arm hard sell posted by green armadillo at 11 34 pm 8 comments labels business models pvd quality of service star wars monday december 17 2012 choosing swtor alts one of the quirks to swtor s new business model is that players who know roughly what their alts are going to be in the future can save some money by subbing up for one month and using that time to start new characters species locks are not enforced retroactively so you are free to create premium race characters and keep them after your subscription lapses there is also the option to unlock races including ones that cannot normally be used for all classes using credits either directly for 1 5 million a piece or for whatever the cash shop unlocks are selling for in your local gtn as low as 400 600k on my server due to the credit cap this is also a subscriber only feature non subscribers cannot mail credits even within their own legacy this is allegedly to deter credit farming on free accounts and more likely to make it harder for non subscribers to get around the credit cap by shuttling credits to alts you can mail items one at a time to your alts and then try to auction them i typically spend around 100k credits setting up a new alt with legacy perks such as mount access at level 10 entry level affection perks for companions basic gifts etc and this option is not available without a way to send your alt the credits note that you should check the gtn for mounts before buying one from a vendor you may be able to find one of the more common options on sale for less than the 8 000 credits required to buy a standard mount from the vendor nonsubscribers cannot purchase inventory upgrades using credits only cartel coins or gtn purchases of cartel coin unlocks which will cost significantly 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