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favicon.ico: playervsdeveloper.blogspot.com/2009/11 - Player Versus Developer: Novem.

site address: playervsdeveloper.blogspot.com/2009/11

site title: Player Versus Developer: November 2009...

Our opinion (on Monday 04 May 2026 19:11:01 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
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alts to level 20 the minimum to really figure out how the subclasses differ is going to eat a bit over half a week for each alt completing the weekly wintergrasp quests on my mage can easily consume 10 15 of my gaming week a single play through game like dragon s age could kick everything else off my schedule for a month or more even assuming i don t end up feeling compelled to follow ysh s example and try all the opening sequences at the end of the day the payoff for paying attention to my gaming expenses is that i don t need to say no to something solely because of the monetary cost unfortunately there s no buying back the time to some extent it s making me very risk averse in my gaming decisions perhaps i could be having 20 more fun in game x over game y but i know game y is a sure thing where the time won t be wasted maybe i shouldn t worry about picking the right character but the cost in time of choosing wrong and realizing it weeks later makes me feel like i should try alternatives burning more time in the process to be more confident in my choice many of these factors are beyond the developers control they don t set my schedule for me and they can t design the game with fewer choices just to avoid confusing players like myself on the other hand the reality that i am crunched for time affects them as it influences how likely i am to try or stick with their games it s a crowded market right now and i m not the only gamer to run into similar problems first impressions may or may not be fair but they re going to matter more and more helping players find the class that s right for them before they get to the point where they quit than re roll matters you can t give players more time to work with but you can and you must optimize the tour that you give players with the time that they give you posted by green armadillo at 10 03 pm 7 comments labels eq2 lotro pvd runes of magic warhammer wow tuesday november 10 2009 triumph of the tame riding goat allarond was finally able to scrape together the gold he needed to purchase his rep reward riding goat so he gets his obligatory picture on the blog commenters here have been somewhat dismissive of the value of need for the moria goat unlike wow mounts aren t a free pass to ignore all monsters and terrain while flying at quadruple your normal speed from point to point throughout the post 2007 portions of the game unlike eq2 mounts aren t a passive buff that automagically boost your speed appropriately in situations where mounts are allowed instead lotro mounts have limited speeds and extremely limited durability a few hits from most mobs will kick you off your ride and force you to get by on foot it is true that moria has a large number of relatively narrow hallways full of enemies where the use of mount simply isn t viable however it also has a fair amount of vast and somewhat empty space in particular anywhere near just about any zone line where having a mount can save you a lot of time there is still a broader design question of whether the reputation and to a lesser extent gold costs of the goats continue to make sense when the expansion arrives and moria is reduced to a temporary leveling area rather than hosting most of the endgame i finally obtained the mount a significant portion of the way through level 58 which puts me very close to the point at which i will no longer need it even so i don t have any buyer s remorse on this particular purchase if nothing else it s a souvenir in a game where all the other mount options to date are horses and really it would be hard to justify much of anything else in the lore posted by green armadillo at 9 44 pm 3 comments labels lotro mounts my characters pvd travel monday november 9 2009 the financial state of the industry according to scott jennings sources ea has laid off 40 of mythic s staff this group supposedly includes 90 of the folks responsible for the content in warhammer with the rumor that the game is being shifted to maintenance mode ea will keep enough folks around to run the servers and collect the subscription fees but they re apparently done investing more in trying to improve the game three stories down on the massively news feed we learn that cryptic will launch star trek online on february 2nd it was just three months ago that the studio pushed champions online out the door with large portions of the game balancing incomplete under a very aggressive quick get their money before they have the chance to try the game lifetime preorder promo to see them launching their other major title under six months later even if that was the original schedule makes me suspect that they re somewhat concerned about having cash on hand right now that s the economic context in which i haven t had time to blog about anything but business models in the last weekt in some ways we ve learned something we already knew that the market has very little patience remaining for games that clearly need significant amounts of work at their paid launch unfortunately things don t get any easier when you raise the average monthly cost to the player via additional transaction fees that s even more financial incentive for the player to make a snap judgment and pull the plug asap personally i m torn on warhammer i ve always intended to get back to the game someday and there s a real possibility that it s not going to get any better than it is today then again the pragmatist in me says that it would be a waste to invest time in a title that s looking like it may be gone in a year when there are half a dozen other games i m interested in exploring i d like to respect mythic s willingness to think outside the box with their recent campaign reorganization but it s hard to invest the time in a game whose publisher has left it to die posted by green armadillo at 8 17 pm 1 comments labels business models warhammer sunday november 8 2009 lessons from facebook scams here s an excerpt from how to spam facebook like a pro an insider s confession people on facebook won t pay for anything they don t have credit cards they don t want credit cards and they are not interested in shopping but you can trick them into doing one of three things scams 1 and 2 deleted for space give up their phone number you took the iq quiz so give us your phone number and we ll tell you your score never mind that you ll get billed 20 a month or perhaps be tricked into inviting 10 other friends to beat your score last week tech crunch managed to call some attention to these sorts of scams being run on free to play item store games on facebook players thought they were taking some survey in exchange for item shop currency on farmville or mafia wars and wound up with massive cell phone bills everyone responsible is very sorry that they got caught which means that we re nigh certain to hear about something similar in a few months the lesson in this tale is that if you are using a professional quality product whether it s a game or anything else and you are not paying for it someone else is many players myself included will grudgingly say that we re okay with microtransactions as long as those transactions are limited to cosmetic items the problem with this approach is that it s effectively a vote for if you guys really feel that you need more money you should charge someone else you d think that everyone would have largely the same opinion but it turns out that there is a group that s happy to be charged more if it means that they can get a greater variety of high quality cosmetic items should we really be surprised that games that add item stores end up adding more and more items that get closer and closer to the nebulous line of having too much effect on gameplay posted by green armadillo at 10 59 pm 4 comments labels business models thursday november 5 2009 subscription game item shops are the third trammel the original trammel was an alternate version of the ultima online world that did not permit free for all pvp with the victor free to loot all of their ganking victims stuff history tells us that finally given the option to vote with their feet players overwhelmingly chose to go ganking optional and we have never seen ffa pvp with full looting in an aaa mmorpg since i m sure there are folks who were and are unhappy about the changes in the genre that resulted but the numbers who were actually willing to cancel their subscriptions for lack of ganking were dwarfed by the numbers who were staying away from the unrestrained griefing i would argue that wow s solo quest system was the second trammel there are many arguments that the shift towards massively single player gaming have hurt the genre but we haven t seen forced grouping in an aaa mmorpg since again the number of players who are actually willing to cancel their subscriptions were dwarfed by the number of people who were able to enter the genre for the first time because they were no longer required to play in chunks of time long enough to make looking for a group worthwhile if that s the case the rise of the item store downloadable content not so micro transactions etc may be the third coming of trammel personally i believe that item shops create an inherent conflict of interest the game developers have a financial incentive not to make design decisions that would hurt item sales where previously their sole incentive is to create a game that people want to play unfortunately like ffa pvp ers and forced groupers of the past my vote doesn t really matter i play three major mmorpg s wow eq2 and lotro all now offer things that i would otherwise want to obtain via some form of added transaction where would i go if i did want to exercise my supposed right to vote against the rmt model even single player console games have paid downloadable content these days very few players will be willing to give up on gaming altogether and those few lost purchases will be more than offset by the vast amounts of money players will happily spend in item shops with wow finally on board along with most recent and upcoming games the pure subscription game is most likely dead item shops like optional ganking and solo leveling are now a standard feature of the aaa mmorpg posted by green armadillo at 10 32 pm 15 comments labels business models a brief history of paying blizzard cash for wow pets ways to pay blizzard cash for wow pets pay 30 for a collector s edition of the game or its expansions fee includes some books and other stuff pay potentially hundreds of dollars for tcg cards or engage in a difficult to secure transaction to buy one off another player who spent big bucks on tcg cards pay something like 100 plus travel costs for a ticket to a convention with an exclusive pet pay 40 for the online streaming feed of the most recent blizzcon pay something like 20 25 forgot the exact price for entry in the most recent arena tournament followed by finding someone willing to log in with you to play the minimum number of games to qualify as a participant and receive the prize pay 10 to get the pet straight from the item shop not bundled with anything basically wow has been selling minipets since the day it launched the new item store just cuts out the middleman and incidentally lowers the price by a substantial margin by no longer requiring pet seekers to purchase anything else to get the pet as syp points out this lower price is still 2 3 of a monthly subscription but i d still call the blizzard store pets a bargain compared to the rest of the above that isn t to say that this store won t spread to what tobold calls classics of item stores gameplay affecting items like potions and mounts spinks says that every game will now charge both a subscription and not so microtransactions the precedent of having the genre s largest player on board is significant in my view there continues to be some market pressure against charging more than wow which is now officially off the table not that it deterred all the games zubon mentions from beating blizzard to the punch i m just saying that as a cataclysmic event this one is a bit more of a whimper than a bang posted by green armadillo at 7 49 am 8 comments labels business models wow wednesday november 4 2009 lotro goat conflict of interest w bonus wow petstore commentary author s note due to my work schedule this post was written before news of wow s new rmt pet store broke my brief reactions to this new development unfortunate but neither unprecedented nor entirely unexpected expensive but the pets are of markedly higher quality than wow s non rmt pets so make your own call on whether you are getting some value at the moment wow has yet to cross the line from cosmetic items to items that affect gameplay mounts exp potions gear they have respected that line in the wow tcg to date but time will tell whether they continue to do so in the future the cost of a goat allarond just earned the rep with the moria miners to purchase a moria capable goat mount more experienced players tell me i should have been working on the guards faction instead to unlock a legendary trait and it took me until level 57 to earn the required reputation after all i will likely be leaving the mines in the near future and therefore will have less need for a mount that can ride in them still it s an accomplishment that i set my mind on and achieved but for one minor catch the goat costs 5 gold i have 2 gold for perspective khazad copper ore which i haven t been selling because i need it for my jeweler profession goes for about 10 silver per chunk on the broker so i d need to mine and sell about 300 chunks of ore to afford the goat the item shop conflict of interest rears its head in moria perhaps the current numbers make sense now with the current endgame in moria but they will make less and less sense going forward as moria turns into a waypoint en route to the real endgame in mirkwood unfortunately turbine s 20 rmt adventure pack pre order comes with a goat mount that requires neither the reputation nor the gold this means that turbine has a financial incentive not to lower the in game price of the goat even as the new expansion comes out and players spend less and less time inside moria this would be one of those examples of how not to do macro rmt transactions that cuppy warns us about perhaps there wasn t an official decision not to touch the cost of the in game mounts specifically to try and herd players towards the adventure pack but the perception will always be there once a game goes down the road of selling items for cash posted by green armadillo at 11 30 pm 5 comments labels business models lotro tuesday november 3 2009 level 5 paywall comes to free realms massively has an interview about free realms and decided to bury a huge news bombshell behind the read more link starting in early november all classes including previously subscription only classes will be free to try but all classes including currently free to play classes wi...
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