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he last week even though that s all the money my character has and i won t spend 2 000 gold on boe epic raid gear i d actually wear if you d sent me a copy of this post on feb 10 before the holiday began well i don t know what i would have done because again i d already sunk all the effort into the previous holidays if you went back to before achievements rolled out though will this all have been worth it it saddens me that the answer may well be no posted by green armadillo at 6 58 pm 12 comments labels achievements my characters pvd world events wow sunday february 15 2009 eq2 recruiting and crafting the weekend s valentine s holiday event over in wow provided me with a lot of time in which to play eq2 while waiting for the valentine s trick or treat cooldown to expire if blizzard is going to implement something that requires 10 seconds of my attention every hour and precludes me from doing anything that takes more than 59 minutes with my remaining time if i don t want to lose precious looting opportunities during a very time limited event i m going to spend the rest of that hour doing something else a few ongoing impressions of some of the places where the game differs from its competition recruit a friend hijincks soe recently implemented a recruit a friend program similar to wow s version but with two interesting quirks first the recruiter gets the usual perks free month of subscription and a mount but the recruit also gets various items that are not ordinarily given to newbies these include a cloak seems that eq2 cloaks are primarily cosmetic that offers a 24 runspeed bonus to all your characters a comparatively big deal in a game where relatively fast mounts only hit the mid 50 s the upshot is that it doesn t make any sense to start a new eq2 account without getting a referral from someone any past or present subscriber is eligible even if you have no intention of ever playing with them i got one from g33kg0dd3ss and i m sure either of us would be happy to send on more invites to anyone who is interested the other quirk is that the bonuses kick in immediately when the recruit account subscribes where wow s version requires that the new account stay subscribed for several months if i m reading this right that means that there is effectively zero cost to you for the first month of a second account for yourself and or spouses familiy etc since you would have paid for the month on your main account either way that s much better than any other game s trial setup because the new account gets an entire month and isn t subject to the usual limitations that are placed on trial accounts to prevent abuse hopefully this isn t abused so badly that soe decides to clamp down on it because i d definitely try to see if my wife likes the game for the price tag of 0 and a free mount for myself entry level bags for all and now for something completely different namely eq2 s crafting system eq2 has a separate experience system for your crafting class this is a big improvement over wow s all or nothing chance at a skill point which decreases as you outlevel recipes eventually forcing you to make items that you don t need solely for the chance at a skill point interestingly crafters get to try the entry level recipes of all the professions before they have to pick their specialty being able to make level 1 9 weapons spells armor may not seem like a huge bonus but this also means you can make your own bags and boxes eq2 characters have six bagslots on their person at least two slots in the broker ah equivalent you can only list as many items for sale as fit in the bags you install there and a ton of potential bag slots in your bank i thought the bank looked small at first until i realized that every slot in your character s bank and also your 8 slot shared bank which can be used to ferry items to your alts can be occupied with a bag full of stuff even including additional empty bags that s a lot of bags crates backpacks etc being able to craft my own lightweight 6 8 slotters and heavy 8 or 12 slotters is a great ability especially since i m doing this with materials i m gathering myself as i level crafting for fun and profit overall i m having fun with the crafting system and am almost keeping pace with my adventuring experience level though i can t make stuff from the current tier yet because i m still adventuring in the newbie zone the actual process of making items is much more interactive in other games you do have a chance to fail a recipe which generally only costs you some of the cheaper vendor ingredients you always seem to get back the valuable materials but you can also have greater success and produce multiple doses of potions and food the only issue i have with eq2 crafting right now is that i may have picked the wrong profession i was planning on becoming a jeweler since that s the profession that makes spells for rogue classes such as my fae dirge but i don t have the crafting experience level or more importantly the materials i d need to make my most recent spell upgrades it doesn t make sense to use lower quality versions of my bread and butter combat spells while i try to catch my crafting level up for my main i think i d be better off making some kind of consumables that i would use but would not buy on the open market the two choices there are alchemists would not require a respec since i haven t gotten far enough to need to pick a subspecialty and would let me make potions and spells for any future fighter class alts provisioner makes food but i d have to figure out how to respec and would lose several crafting levels in the process i m leaning towards the alchemist simply because i can do provisioning on a crafting alt eq2 tradeskills aren t capped by experience level so i could pick a race with a racial bonus to provisioning level it to level 10 so i can actually select the tradeskill bonus on the alt in question and park it by the nearest kitchen overall crafting in eq2 seems a lot more fun than in other games it is still possible that i would be better off selling my rare materials and using the cash to buy stuff that i actually need but at least i m having fun with the process where in other games lotro warhammer i usually end up harvesting to sell stuff if i do crafting at all posted by green armadillo at 7 22 pm 4 comments labels alt philosophy eq2 my characters pve friday february 13 2009 transitioning wow to retention mode jeff kaplan a k a tigole one of the most senior developers of wow is leaving the team to move to blizzard s mystery fourth project an unannounced mmorpg that will be a new franchise the move makes a certain amount of sense starcraft ii will probably make it out the door in 2009 we re likely to see a wow expansion and diii in 2010 no way blizzard gets 3 content patches and another wow expansion out this year and that would leave 2011 wide open for the mystery fourth project this is the window of time in which bringing their best people on board the mfp team can help it be ready to go in two years however i think there s more to this story than the farewell post lets on how will this impact wow in terms of impact on wow based on the timing i suspect that most of the big picture ground level work that would actually land on tigole s desk for the rest of the three planned patches of the wrath era is done with all the information on patch 3 1 that s being released it could hit the ptr s any minute now so it s beyond the point where senior designers are messing around with it while the debuggers and balance testers are hacking away at 3 1 the zone designers coders etc have presumably move on to building the stuff that was already outlined for patch 3 2 that means that tigole has presumably been free to work on making the outline for 3 3 having him move midway through that process would be unduly disruptive and thus my theory that it s actually for the most part finished wow is kind of at the end of a story arc as fedaykin and i were discussing in the comments yesterday tbc and wrath had villians that needed no introduction illidan and arthas were marquis characters from warcraft iii and we didn t need a big buildup to prepare the community for trekking up to the frozen north to fight some guy who hasn t bothered us for four years they showed up at our doorsteps one patch day and that was enough whatever we face going forward it s going to be much less prominent in the wow lore i m now speculating that the mystery 3 2 patch which blizzard refused to discuss in detail sets up the foe for the next expansion perhaps somehow related to the war of the dragonflights this might be the kind of time for someone more senior like tigole to step aside and let the new kids run the next major arc the business side of things though i m sure that there is some country somewhere in the world where wow has yet to launch that could add some new market share i suspect that wow s biggest potential market in the years ahead is among former wow players when blizzard launches the latest bi annual megapatch they want to be absolutely sure that there s something for everyone with a special focus on features that would make former players think that things that used to annoy them have improved to that end we re seeing development focus more on features the fans want like dual specs and ingame outfit switchers and swimming ground mounts speaking of the patch cycle we also have some unusually candid discussion of the game s development schedule i ve previously called this the 800 lb content gorilla in the room that blizzard previously hasn t liked to mention so that represents a real shift blizzard appears to be officially saying that the small relatively frequent every month or two patches of the game s early years were possible because they had stuff that they had started but not finished in time for launch clearly this didn t hurt them in the way that it has hurt more recent games because they were still the best on the market at the time the six months per patch of the tbc era is blizzard claims the rate at which they can generate completely new content part of this may be a matter of deliberately trying to downplay lower expectations in the face of a community that has been beginning to grumble about the short length of the current expansion on the other hand this whole process may also mark a shift to a more regimented patch expansion cycle patch a total of three times every 5 6 months launch the next expansion at the end of the fourth window rinse and repeat as long as people are willing to pay that s not necessarily a bad thing for players or for that matter for competing games trying to figure out when to launch hint i wouldn t pick two months before the next wow expansion if i were you it does mean that players are going to either need to make their own fun in game with their friends e g guild social events or be prepared to spend some of their gaming time in other games the latter is fine by me there are a fair number of other games on the market these days and it s probably fine by blizzard they literally can t create content fast enough to retain everyone and they re still going to make a fair chunk of cash off people who are subscribed for a few months after each content patch looking back this seemingly minor announcement may be a bigger milestone in the life of wow than blizzard would like to admit in public if i m right well it s probably bad news for those of you who would like the game to be something different than what it is today such as something that it was in years past for those of us who are happy with the game as it is perhaps with the occasional vacation to other far off lands of adventure more of the same is not necessarily a bad thing posted by green armadillo at 8 40 am 5 comments labels pvd quality of service wow thursday february 12 2009 dual spec news and impact ghostcrawler has a q a on the upcoming dual talent spec feature of wow as i suspected the feature is now so anticipated that they re willing to commit that it will be in the patch i think they ll have to delay the whole patch it dual specs aren t ready the key details you ll need to pay the trainer a one time fee at level 80 to unlock dual specs they re implenting an in game gear manager to facilitate swapping out gear sets which will incidentally help when you have to swap your healing gear out for your tanking set this is a potentially major announcement this feature has been kicking around for a while now and blizzard at one point suggested that your secondary gearset might not take up bagspace gc doesn t mention that either way here other than to say that more info will be announced later you will need a lexicon of power the thing that lets you scribe your glyphs to swap specs inscribers will get an item that lets you summon a temporary lexicon to your location via a ritual with group members hunter pet talents will be wiped when you swap specs and won t cost money to retrain anymore additionally they re going to get an ability to summon a replacement pet from the stables for when they spec out of beast mastery and their exotic pet goes back to the stables glyphs and hotbars all of them will swap out when you swap specs the revamped system will also add some sort of a confirmation dialog to the talent spec process so you don t start spending after a respec and realize that you misclicked it s possible that none of this will be ready at the start of the 3 1 ptr which i believe will be in the next week or two some other thoughts replenishment duty this feature comes at the same time as they re implementing nerfs to mana regen and balancing even 10 man raids around the assumption that the group has replenishment the popularity of ret pallies makes this a safer bet than you might think but a 10 man raid with its pally slot occupied with tanks or healers could run into problems of the four dps only classes three have a specific spec that will offer replenishment frost mages survival hunters and destruction warlocks i dunno about locks and hunters but frost mages are the lowest dps of the three specs this change raises the possibility that one of those three classes will have to hotswap in a lower dps spec to provide replenishment if there isn t a ret pally or shadowpriest in the raid not sure why subtlety rogues were left out they re also a non preferred raid spec and rogues are now the only class that cannot bring tanking healing or replenishment to the table fixing the healer shortage your experience may vary especially if you play a healer p but my experience in groups and watching the lfg channel is that groups are never stuck indefinitely looking for tanks when they already have healers apparently the improved dps solo ability for tanking specs and or improved tanking ability of non dedicated specs of tank classes and or the new death knight class have made the tank shortage much smaller than it used to be or even nigh ...
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