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favicon.ico: playervsdeveloper.blogspot.com/2010/06 - Player Versus Developer: June .

site address: playervsdeveloper.blogspot.com/2010/06

site title: Player Versus Developer: June 2010...

Our opinion (on Monday 04 May 2026 18:14:40 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
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reen armadillo at 10 36 pm 6 comments labels housekeeping pvd silly game logic friday june 25 2010 connecting new players with the world motstandet has a post up praising the immersion offered by ffxi s harsh travel system more than anything else this system was the reason why my stay in vanadiel back in 2006 lasted for a mere 5 6 weeks at the time soloing was not really an option beyond level 10 or so and you could not get a group if you weren t in the correct zone which may or may not be the zone in which the group would eventually be leveling as a newbie i lacked both the knowledge and the resources needed to pull off this travel successful the problem was not that travel was hard or that it was time consuming but that it literally prevented me from getting where i would need to be in order to play the game that said i look at eq2 s new travel map system and i m not sure that they haven t gone too far in the opposite direction the new eq2 map you could argue that eq2 travel was in need of a user interface overhaul if you were in qeynos and wanted to get to the enchanted lands you needed to know to take the boat bell to antonica from antonica to thundering steppes from thundering steps to nek forest and finally from nek to your destination at least i think that was the order the process took about 10 seconds of gaming time but it also triggered a total of four loading screens and a newbie might legitimately not have known which way to go another absurd example i could never remember what subzone of freeport the research assistant lived in so i would instead ride the carpet to sinking sands carpet to butcherblock run to hills and fly to gorowyn to use the ra there the lore openly weeps that i d travel all the way around the world because the freeport city guards could not tell you where in their own city the research assistant lives then again i suppose they might be mean enough to do that on principle in the new interface you click on any bell anywhere in the world and get the above map you can pick any zone including some inland destinations that did not previously have bells and you ll appear right there wizard and druid portals also use this new ui but offer slightly different destination including newly expanded options from the last two patches if your guild hall has all three travel options you can teleport instantly to at least one point and possibly as many as three in every single zone in the game location and context i will concede that it is more likely that i will correctly identify continents on a map of norrath now that i actually look at one on a regular basis given that zones were already broken up with loading screens that might encompass vastly different distances the amount of additional harm done by moving to a single map is minimal compared to the previous clunky ui at the same time this approach kind of removes zones from their geographic context previously if you wanted to ignore the breadcrumbs and just go exploring you knew that nek and ts were your hubs and you could branch out to there in search of something in the right level range in a more connected world like azeroth or vanadiel you would literally walk to the edge of the current zone and the next zone over would be aimed at a higher level in eq2 today if you want to go somewhere new you ll have to start clicking at random load up the wiki or go to the new storyteller window of the quest log which will flat out tell you where to go at the end of the day i still think that there has to be a system in place so that a player who has somewhere to be especially because they re looking to join a group has a way to get there quickly i m not opposed to working for that privilege through rep grinds consumable daily quest rewards or gold or whatever and i definitely support making players reach each location at least once on foot before they can insta port there this was part of eq2 s druid rings and they removed it for the new patch however there are enough other obstacles in the way of group content without also having travel block access eq2 s solution may be better than wow s approach which is to literally teleport you instantly to a dungeon on a continent that you ve never even visited if that s what the random group finder picks still i d be happy to give back a little of this arguably excessive access to get a little bit of that sense of zone progression back posted by green armadillo at 12 54 pm 4 comments labels eq2 ff online pvd silly game logic travel thursday june 24 2010 re capping eq2 lyriana hit level 90 last night meaning that i once again have capped characters in three separate games i ve never focused on the race to the cap in eq2 so it always surprises me how quickly i can actually advance when i get close enough that i set my mind to actually finishing i currently have 173 aa out of a current cap of 250 69 2 of the max possible which is actually an improvement over my status when i hit 80 last expansion with 127 200 aa s 63 5 i can see that being a bit irritating for someone who wants to jump into group content but that number will improve significantly if i finish out the remaining quests and run each single group zone at least once i m not sure that it really matters anyway i just unlocked some very powerful abilities but the difference between 163 aa and 173 is much greater than the difference between say 173 and 200 tsf in hindsight i am glad to report that quests in the stonebrunt highlands the other half of the leveling content in the current expansion do not share the first zone s flaws quests routinely send players against even conned mobs and even the occasional group of mobs the quests are much less likely to hand out several percent of a level for talking to another npc right next to the one you just did a quest for though this does still happen sometimes there are also fewer trivial factions in the latter half of the expansion in the first zone i was capped out on three separate factions before i turned in my first daily quest just from the initial storylines that everyone has to complete which kind of defeats the purpose of tracking reputation in the first place unfortunately the zone also suffers by context this is the only solo content available for levels 85 90 and i am not convinced that it would have been anywhere near enough if i had actually entered the zone at level 85 instead i saved a significant amount of level 80 content from the previous expansion to do this time out and then also gained a level or so by running dungeons with my guild as a result i entered the zone most of the way through level 88 even with this massive headstart i d still managed to use up about half of the content in the area by the time i hit level 90 meanwhile thanks to a new aa buff ability lyriana is now capable of hitting the 100 cap on double attack normally her most valuable stat wearing quest rewards from early in this expansion the eq2 playerbase revolted against a gear scaling plan which would have allowed your crit da and other percentages to degrade naturally as you gained levels see combat ratings in wow and lotro as a result the entry level quests in the expansion s first zone had to hand out massive upgrades across the board for players who did not run raids and or grind out void shard tokens in dungeons last expansion still i m not even wearing single group quality gear yet and i m suddenly in a position of worrying about collecting side grades for when i m capped on my most beneficial stat or i would be except that it appears that someone improved the quest rewards in the first zone after they itemized the second zone the level 78 quests that kicked off the expansion loot run gave me better rewards than some of the level 89 stuff i m doing now overall itemization could be a pretty huge problem for even the non raid game going forward was there a plan for the expansion on ramp in the end this expansion s first zone was an odd detour on paper it makes a lot of sense to have an easy zone that brings players who missed previous expansions up to par many of us had a really hard time with the jump from the level 60 s to the previous kunark expansion and i m guessing that they did not want to repeat that mistake in practice that zone arrives 78 levels into the game which means that players who had been somehow gaining levels under the old system will suddenly hit a single super easy zone that rewards overpowered loot before going back to normal in the expansion s second half if that normal state was not satisfactory to existing players they re not going to get to the current expansion content in the first place unless they re planning a massive revamp of the entire leveling experience a revamp that would leave the game significant less fun if all solo quests suddenly used underconned mobs like the sundered frontier did it just doesn t make sense to have the expansion on ramp be so different from the remaining game i doubt that they actually have the resources to do such an overhaul anyway so i m left wondering where exactly they think they re going with this then again this was also the expansion that made a somewhat inexplicable decision to add battlegrounds no one asked for that non pvp ers now can t get into because they get steam rolled by the regulars and as ferrel notes it seems like somehow no one saw this coming in advance during development of this expansion the eq2 was functionally running with an interim producer and supposedly had team members pulled off the game to work on free realms it s sad but possible that no one at soe really knew where they were going with the end product either posted by green armadillo at 9 27 am 2 comments labels eq2 my characters pvd tuesday june 22 2010 bonus panda abuse yesterday i wrote there s apparently a cosmetic illusion that lets you turn into a panda so that bit of abuse is probably in lyriana s future at some point down the line i underestimated the ease of faction grinding in modern eq2 lyriana maxxed out her faction with the pandas and now gets to disguise herself as one lyriana show the good readers of pvd your new look i hate my life so much right now come on lyriana our faithful readers just want to see the latest incentives in eq2 i have no problem with stabbing you repeatedly using this glowing cosmetic katana of idiotic panda disguising you re so fond of aaaand that s all the time we have for today folks posted by green armadillo at 9 36 am 1 comments labels my characters pvd silly game logic monday june 21 2010 ending panda envy eq2 s latest expansion features the hua mein a race of intelligent pandas as nearly as i can tell there is no previous basis in the lore of norrath for these guys perhaps they were worried about npc s leaving to look for work in other games when wow s burning crusade expansion was announced at the inaugural blizzcon in 2005 a suspiciously large number of magazines that had been invited on tours of blizzard hq reported that the expansion would add the pandaren to the alliance the horde blood elves were both confirmed and playable at the convention but the alliance race was a mystery and there was no information anywhere in the public record to support this claim the rumor is that blizzard was planning to add pandaren and even showed the journalists concept art but subsequently reversed the decision because of concerns that china would disapprove blizzard confirmed the china issues back at blizzcon 2008 having actually visited a random village of walking kung fu pandas hidden deep in the mountains of odus i m now wondering that china may have done azeroth a favor the space goats that we got instead may have been a bit random and required a re writing of a major chunk of warcraft lore but they actually fit into the storyline of the expansion in a way that i don t think the pandaren would have don t get me wrong walking talking animals are reasonably well established in norrath which has giant frogs rats and cats amongst its playable races that said the secluded dojo of somewhat pacifist martial arts pandas complete with tea ceremonies and bamboo architecture is a bit goofy for player characters even for eq2 there s apparently a cosmetic illusion that lets you turn into a panda so that bit of abuse is probably in lyriana s future at some point down the line posted by green armadillo at 4 47 pm 4 comments labels eq2 pvd wow sunday june 20 2010 microtransaction lock in in w101 ddo and soon lotro tipa took her second wizard 101 account free to play or pay as you go as they call it over there and has run head on into an issue i m seeing the opposite side of in ddo quoth tipa the problem with buying zones à la carte is that after you re locked in if you change your mind and decide to subscribe once again you ve wasted all that money spent unlocking zones one at a time the only possible way to protect your investment is to keep buying zones at 2 18 each this happens when a game offers a rental subscription option alongside the option to purchase permanent unlocks whether of content or features as the player pays to unlock more pieces of the subscription re subscribing in the future becomes less attractive because there s less left for the player to rent that they don t already own the sub vs zone balance in w101 and ddo unfortunately for tipa s wallet kingsisle has priced w101 s zone unlocks in a way that makes the subscription a much better deal for players who consume a lot of content on paper a 2 zone unlock sounds fine compared to a 10 month rental subscription but the crucial question is how long that zone will last apparently the answer is not that long if you chew through content the way tipa does she ended up dropping 50 in two days over in ddo turbine is having the opposite problem because their adventure packs are actually priced at a relatively low level compared to the vip subscription turbine has increased the monthly vip turbine point stipend to 1000 tp for the summer in an attempt to sign up more players at the non sale exchange rate that s 10 worth of turbine points as a throw in for the 15 all access subscription but i m still not interested i already own access to 9 of the game s 23 adventure packs along with the monk class the warforged race and several things that even vip s have to pay extra for if i did go vip i don t think i d even encounter any content that i do not already own during that first month why turbine wants subscribers why you might ask should it bug turbine if i keep buying things straight up instead of renting them via the subscription the problem is two fold first ddo s currently high stated revenue is unsustainable because so many of the game s top selling items are one time purchases at the rate turbine has been releasing new adveture packs they re looking at 2 4 month in income from players who do not purchase anything more than the adventure packs and even that is conditional upon turbine convincin...
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