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ssions are relaxing repeatable daily weekly missions they also crop up occasionally in conquest so here s my guide enjoy makeb gsi missions locations map there are 5 gsi missions available on makeb as with tatooine there are 4 standard quests and one heroic there s also a weekly that requires you to complete 10 gsi missions in one week and will get you bonus reputation and rewards here s the map showing where each mission is quake engines this makeb gsi mission takes place in the westwater settlements if you ve completed rise of the hutt cartel then the hovertanks in this area are yellow meaning they don t attack on sight there are small regulator patrols but you can clear this gsi mission with minimal and sometimes no enemy interaction the aim here is to find three vibration emitters and dig them up using your seeker droid these look like little black boxes with antenna sticking up they rarely spawn near each other so your best bet is to run ride around looking for them as with the tatooine missions using your eyes will save you a world of pain compared to using the droid and moving a few paces here are a couple of screenshots showing what the vibration emitters look like quake engines mission rewards repair toolkit small reputation increase with galactic solutions industries credits at level 80 18 630 origins of the makrin makrin are a tree like creature native to makeb i think they also appear on odessen in kotfe chapter 12 visions in the dark young makrin emerge from the ground shedding proto bark casings in the process it is these barks that galactic solutions industries need you to dig up finding the makrin to find them you ll need to travel to the sunken pool on frinn mesa the imperial entrance is marked below republic characters need to enter the clearing from a narrow gap in the cliffs to the north around 1210 2110 for the imperials at least once you ve travelled there once there is a quick travel point to save the hassle of the long trek this sunken pool is serene and beautiful but the creatures there aren t always friendly proto bark casings can be really obvious looking like a huge branch but mostly they are small unassuming shreds of wood they do trigger a tooltip when you hover your cursor over them use your seeker droid to dig up three of these makrin proto bark and the mission will complete automatically once you dig up the third one oh and makrin look pretty but when you anger them they are terrifying origins of the makrin mission rewards repair toolkit small reputation increase with galactic solutions industries credits at level 80 18 630 the unbreakable code this mission takes you deep into regulator territory you will need to defeat a few regulators and trash some droids on this one oh and probably sacrifice a few lizards and tonitrans bring me back a steak if you do okay the premise here is quite straightforward you head to the sanctuary area of makeb and are looking for four transmission towers these are marked clearly on your map but there are a lot of similar towers in this area the unbreakable code is a macrobinocular mission get the towers in your sights scan them then upload the data to gsi headquarters using the handy quick button in the mission list job done unbreakable code mission rewards repair toolkit small reputation increase with galactic solutions industries credits at level 80 18 630 volcanic metals time to head deep underground in the volcanic mesa on makeb your mission here is to dig up a sample of burnished volcanic metal in each of the four areas these are hard to spot see screenshot below but again you are better using your eyes than relying on your seeker droid you will also have to be careful of the creatures here there are gold and white level foes in this area even the weak enemies have an annoying push back ability which can send you flying into the lava so try not to burn up during this mission you need four burnished volcanic metals and you won t be able to dig up more than one from each of the four zones your seeker droid will say that it cannot find anything to excavate even though there are multiple samples in each zone so be prepared to fight off or if you have stealth sneak around plenty of critters get your four samples and your mission will auto complete volcanic metals mission rewards repair toolkit small reputation increase with galactic solutions industries credits at level 80 18 630 guarded research heroic 2 guarded research is a two stage mission similar to a droid defiant on tatooine you are after a set of schematics that galactic solution industries wants to get their hands on held somewhere in the hutt strongholds region of makeb as the heroic tag implies this is the hardest of the makeb gsi missions here we go stage 1 scan three communications satellites if you re playing as an imperial two of these are visible from just outside the taxi area the third you will need to travel on foot or ride around i advise on foot as there are regulator forces static and running around and there are sentry cannons also manned by regulators so unless you have stealth on your side you ll have to fight through some even if you do have stealth there are stealth detection droids scattered throughout this region as a republic player you ll have to travel a bit further to be able to scan all three targets be aware there are a lot of satellite dishes in the hutt strongholds but you need the specific three to triangulate the location of the schematics stage 2 revealing the schematics once you have all three the location of the schematics is revealed and the hard work starts i had a lot of trouble as a healer on this mission much easier with player dps and companion heals though a high influence level companion is advisable here room 1 there is a panel half hidden behind some crates interacting with this will trigger an alarm two sentry turrets will spawn and a gold level npc runs into the room despatch the turrets they tend to target your companion so take those down as best as you can then kill the human heal up room 2 there is a similar panel in room 2 as in room 1 this time however two gold level droids emerge from the lockers just focus on destroying the one with hl in its name first as it heals the other one if it gets stuck in its locker and you become unable to target and hit it try running around an obstacle or a corner to break line of sight and force it to come out room 3 the rogue mercenary captain finally you get to your boss good time to trigger heroic moment some of his abilities are quite devastating but the rogue mercenary captain is not immune to interrupts so make the most of that fact once you ve dispatched this guy collect the schematics from the terminal that was behind him and the mission will complete automatically guarded research mission rewards repair toolkit medium reputation increase with galactic solutions industries credits at level 80 29 064 tl dr makeb gsi missions although they took time to explain the makeb gsi missions are quicker than those on tatooine as there is less wandering around the heroic 2 is pretty tough but that balances the more easy going four other missions if you d like more details about how to acquire your macrobinoculars and seeker droid you can check swtorista s guide may the force be with you posted by shintar at 15 15 0 comments email this blogthis share to x share to facebook share to pinterest labels macrobinoculars makeb quests reputation screenshots seeker droids 18 02 2026 back in my day conquest back in my day is an extremely irregular series in which i muse about how certain aspects of swtor have changed over time today i d like to talk about conquest a system that heavily influences the way i play the game on any character i ll play in a given week i try to accumulate at least 100k conquest points to hit my personal target and on the flip side i often see hitting my personal target as a cue to switch to playing a different character this wasn t always the case however and i think it s interesting to think about how this system has evolved over time the early days a different time conquest was added to star wars the old republic when it was less than three years old with patch 2 9 in august 2014 it was part of the galactic strongholds update that introduced housing to the game and to this day i wonder a bit just how these two systems ended up being bundled together as their connection through the guild flagship which is both a type of housing and required to take part in guild conquests is rather tenuous i can only guess that the original plan for guild warfare was perhaps a bit more involved than what we ultimately ended up getting this original iteration of conquest was quite different from what we have today with the most important difference being that there were no guild targets so the guild component of conquest was entirely a matter of pvp the guild in first place on the scoreboard would be the official conquerors of the planet and the other nine on the board would get a consolation prize but for everyone else there was nothing beyond their personal rewards objectives and scoring were also somewhat different as you can see in the above screenshot everything about conquest was contained in a single window the personal target score varied from one event to the next from what i remember with some weeks requiring as little as 20k points while total galactic war required a whopping 50k earning those points was also quite a bit harder due to the dearth of objectives and completing objectives was the only way to earn points there were only two types one time and endlessly repeatable once per day per legacy wasn t a thing yet and the few objectives that existed were very limited in number crafting war supplies and running warzones were present pretty much in every event but aside from that there tended to just be a few items like killing a specific world boss or running low level heroics which i thought was very pointless and boring as this was before level scaling so you were literally going back to low level planets just to farm grey mobs the one exception to this state of affairs which weirdly made hitting your personal target even easier than it would ever be again later on was crating war supplies which as mentioned above was one of the endlessly repeatable objectives so if your character was a crafter and you were interested and or wealthy enough to accumulate all the right materials you could basically send all your companions out to craft war supplies log off for a few hours and then come back to a completed conquest target the invasion bonus you got for invading a planet wasn t a flat percentage but rather a multiplier usually 2x or 3x tied to certain objectives these varied per event and planet and were supposed to be loosely thematic i think so if the event was clash in hyperspace there were bigger multipliers on gsf or if the nar shaddaa world boss was a one time weekly objective you d get a bigger multiplier if you d invaded nar shaddaa than if you d invaded another planet these connections were fairly tenuous though and most of them didn t make obvious sense to the same degree as the examples i just cited other differences to today s system were that your stronghold bonus was based on how much furniture you had in your home leading to people with no interest in decorating to stuff their houses with nothing but chairs or posters just to get the numbers up also each event only lasted six days as the scores would lock in on monday at reset time followed by 24 hours of downtime until the next event the initial response to conquests as far as i could tell was bemusement and slight confusion my own first post about the subject was called conquests what are they good for but the system got its hooks into people pretty quickly i noted that one of my guildies commented that he can t remember how he used to spend his time in the game before he started grinding conquest points and for a while it was pretty exciting but i think for most people a sort of disillusionment set in after a few months as crafting aside conquest did not mesh well with other in game activities the limited number of objectives meant that you had to play in a pretty repetitive way to earn points and wanting to do other things like level an alt or play group content with guildies was not supported by the system obviously people still took part but my general observation from the leaderboards at the time was that participation seemed to be decreasing and my own interest kind of dropped off a cliff when the shadow of revan expansion came out because there basically seemed to be a hundred other things to do than conquest i then basically stopped paying much attention to conquests for the next two years or so except when my guild managed to secure a spot on the leaderboard a couple of times a year but even about that i don t remember that much the devs made the occasional tweak to the system but it just wasn t that interesting to me anymore the big conquest revamp of 2018 everything changed in march 2018 when patch 5 8 brought with it a big revamp to the conquest system that largely made it what it is today one of the few great things to come out of knights of the eternal throne changes included conquest being split into two windows in the ui one for objectives and personal progress and one for the guild invasion the introduction of planetary guild targets lots of new objectives including ones you could complete once per day per legacy invasion bonuses for specific objectives were removed stronghold bonus being based on the stronghold s expansion how many rooms you d opened up instead of decoration percentage completing conquest objectives also gave xp and credits the endlessly repeatable war supplies objective was no longer there all the time and had also been nerfed i believe though i don t recall the exact numbers this wasn t without hiccups going back to what i wrote about it at the time i d forgotten that initially the devs had been so conservative with how many points were awarded for the new objectives that during the first couple of weeks of the new system almost no guilds on the large and medium planets even managed to hit their targets but this was quickly rectified in subsequent patches the following months actually turned into a bit of golden age for my guild in terms of conquest as we d just absorbed members of another guild that were quite interested in conquest and our collaborative efforts to pursue the new objectives together were very successful also largely due to the fact that it turned out that crafting had in fact not been nerfed nearly as much as everyone initially believed patch 5 10 in december 2018 also added guild perks and guild levelling which was also based on conquest point gains and added that extra cherry on top of our successes this was not to last however while there hasn t been another change to conquest ...
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