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quests reputation screenshots seeker droids 18 02 2026 back in my day conquest back in my day is an extremely irregular series in which i muse about how certain aspects of swtor have changed over time today i d like to talk about conquest a system that heavily influences the way i play the game on any character i ll play in a given week i try to accumulate at least 100k conquest points to hit my personal target and on the flip side i often see hitting my personal target as a cue to switch to playing a different character this wasn t always the case however and i think it s interesting to think about how this system has evolved over time the early days a different time conquest was added to star wars the old republic when it was less than three years old with patch 2 9 in august 2014 it was part of the galactic strongholds update that introduced housing to the game and to this day i wonder a bit just how these two systems ended up being bundled together as their connection through the guild flagship which is both a type of housing and required to take part in guild conquests is rather tenuous i can only guess that the original plan for guild warfare was perhaps a bit more involved than what we ultimately ended up getting this original iteration of conquest was quite different from what we have today with the most important difference being that there were no guild targets so the guild component of conquest was entirely a matter of pvp the guild in first place on the scoreboard would be the official conquerors of the planet and the other nine on the board would get a consolation prize but for everyone else there was nothing beyond their personal rewards objectives and scoring were also somewhat different as you can see in the above screenshot everything about conquest was contained in a single window the personal target score varied from one event to the next from what i remember with some weeks requiring as little as 20k points while total galactic war required a whopping 50k earning those points was also quite a bit harder due to the dearth of objectives and completing objectives was the only way to earn points there were only two types one time and endlessly repeatable once per day per legacy wasn t a thing yet and the few objectives that existed were very limited in number crafting war supplies and running warzones were present pretty much in every event but aside from that there tended to just be a few items like killing a specific world boss or running low level heroics which i thought was very pointless and boring as this was before level scaling so you were literally going back to low level planets just to farm grey mobs the one exception to this state of affairs which weirdly made hitting your personal target even easier than it would ever be again later on was crating war supplies which as mentioned above was one of the endlessly repeatable objectives so if your character was a crafter and you were interested and or wealthy enough to accumulate all the right materials you could basically send all your companions out to craft war supplies log off for a few hours and then come back to a completed conquest target the invasion bonus you got for invading a planet wasn t a flat percentage but rather a multiplier usually 2x or 3x tied to certain objectives these varied per event and planet and were supposed to be loosely thematic i think so if the event was clash in hyperspace there were bigger multipliers on gsf or if the nar shaddaa world boss was a one time weekly objective you d get a bigger multiplier if you d invaded nar shaddaa than if you d invaded another planet these connections were fairly tenuous though and most of them didn t make obvious sense to the same degree as the examples i just cited other differences to today s system were that your stronghold bonus was based on how much furniture you had in your home leading to people with no interest in decorating to stuff their houses with nothing but chairs or posters just to get the numbers up also each event only lasted six days as the scores would lock in on monday at reset time followed by 24 hours of downtime until the next event the initial response to conquests as far as i could tell was bemusement and slight confusion my own first post about the subject was called conquests what are they good for but the system got its hooks into people pretty quickly i noted that one of my guildies commented that he can t remember how he used to spend his time in the game before he started grinding conquest points and for a while it was pretty exciting but i think for most people a sort of disillusionment set in after a few months as crafting aside conquest did not mesh well with other in game activities the limited number of objectives meant that you had to play in a pretty repetitive way to earn points and wanting to do other things like level an alt or play group content with guildies was not supported by the system obviously people still took part but my general observation from the leaderboards at the time was that participation seemed to be decreasing and my own interest kind of dropped off a cliff when the shadow of revan expansion came out because there basically seemed to be a hundred other things to do than conquest i then basically stopped paying much attention to conquests for the next two years or so except when my guild managed to secure a spot on the leaderboard a couple of times a year but even about that i don t remember that much the devs made the occasional tweak to the system but it just wasn t that interesting to me anymore the big conquest revamp of 2018 everything changed in march 2018 when patch 5 8 brought with it a big revamp to the conquest system that largely made it what it is today one of the few great things to come out of knights of the eternal throne changes included conquest being split into two windows in the ui one for objectives and personal progress and one for the guild invasion the introduction of planetary guild targets lots of new objectives including ones you could complete once per day per legacy invasion bonuses for specific objectives were removed stronghold bonus being based on the stronghold s expansion how many rooms you d opened up instead of decoration percentage completing conquest objectives also gave xp and credits the endlessly repeatable war supplies objective was no longer there all the time and had also been nerfed i believe though i don t recall the exact numbers this wasn t without hiccups going back to what i wrote about it at the time i d forgotten that initially the devs had been so conservative with how many points were awarded for the new objectives that during the first couple of weeks of the new system almost no guilds on the large and medium planets even managed to hit their targets but this was quickly rectified in subsequent patches the following months actually turned into a bit of golden age for my guild in terms of conquest as we d just absorbed members of another guild that were quite interested in conquest and our collaborative efforts to pursue the new objectives together were very successful also largely due to the fact that it turned out that crafting had in fact not been nerfed nearly as much as everyone initially believed patch 5 10 in december 2018 also added guild perks and guild levelling which was also based on conquest point gains and added that extra cherry on top of our successes this was not to last however while there hasn t been another change to conquest as big as the revamp of 2018 some smaller changes that were made further down the line still ended up having a pretty big impact on the experience conquest points for everything possibly the biggest of these came with patch 5 10 3a in june 2019 it was actually meant to launch with 5 10 3 a week prior but had basically crashed the servers so they needed to make some modifications before pushing it live again as of this patch a percentage of all experience earned was converted into conquest points this included galactic command experience at the level cap and kind of made conquest objectives obsolete overnight as you d get more points than you would ever need just by doing dailies or killing random mobs i was very dismayed by this as actively being strategic about earning conquest points no longer mattered all you had to do was play any way you liked as an individual or make sure you were the biggest guild in town as a guild fortunately bioware made further adjustments with the launch of onslaught in october of the same year not by nerfing anything but by massively increasing the points required to hit your personal target from something like 15k to 50k while also boosting the points earned from objectives in order to put them back on the map as something that was worth pursuing things swung slightly the other way again with patch 6 1 1 in april 2020 when the devs introduced the three different level brackets for conquest objectives and added a ton of new objectives that were often ridiculously easy to complete again i was personally kind of uncomfortable with this and ended up playing less since conquest had been a big motivator for me and i could easily reach my personal target just by logging in and pressing a few buttons my guild also went back to not being competitive outside of total galactic war since effortless point gains from just levelling and doing the story were too much to keep up with one degenerate practice that developed over the following year was that of newbie farming creating a guild that invited low level players to generate easy points and then the gm would boot them again the moment they became inactive bioware eventually addressed this by making it so your personal points no longer counted towards the guild target during your first week as well as changing it so that getting kicked would also remove that person s contribution from the guild total stabilisation in legacy of the sith with legacy of the sith the pendulum swung slightly back the other way one more time as the devs decided to rein conquest rewards in again ever so slightly personal conquest targets were doubled from 50k to 100k because people were basically overshooting their targets constantly as it was credit rewards were removed from conquest objectives as they were apparently a massive contributor to inflation conquest objectives and completing your personal conquest also no longer awarded xp in the previous iteration it had been possible to get into a loop where you earned xp for completing conquest objectives then got more conquest credit for levelling up which resulted in yet more conquest objective completion and so on and so forth one of my own alts made it most of the way to the level cap just by standing in her coruscant apartment that way with season 2 conquest also became an integral part of galactic seasons with the daily objective requiring you to earn 25k points in season 1 all seasonal objectives had simply required you to complete distinct activities independent of conquest and that s more or less where we ve been for the last four years it s honestly been nice to have some stability in that area of the game and while i still feel wistful for the times when conquest objectives were more limited and required active pursuing i can t deny that i ve had a lot of fun competing in total galactic war for the past few years we ll see whether broadsword will feel the need to tinker with the system again when 8 0 comes around or even with galactic season 10 which is supposed to mix things up in some form as well posted by shintar at 22 12 2 comments email this blogthis share to x share to facebook share to pinterest labels back in my day conquest guild screenshots 14 02 2026 hoth gsi missions guide the below guide was originally written by fj brodie for his website fibrojedi after he decided to shut the site down i decided to reproduce this and his other gsi guides on my blog with his permission of course i also made a few small amendments to update them for the current level cap and to add some new information you can still find an archived version of his original guide here welcome to the back of beyond also known as hoth even on this snowball galactic solutions industries has research to do and of course you ve been coopted to do that research so here s my swtor hoth gsi missions guide i ve included notes screenshots and a couple of videos to help guide you through the icy wastelands picking up the gsi missions once you arrive on the surface of hoth from the space station you ll need to locate the gsi missions terminal in the past you also had to return to this terminal to hand in some mission items but with patch 7 0 all the gsi dailies on hoth were changed to auto complete as soon as you fulfil the last objective imperial inside dorn base for the empire the gsi terminal is right near where you properly start the hoth story arc republic exit of aurek base for the republic faction the terminal and dropbox are found right by the tauntaun vendors quick slotting the seeker droid and macrobinoculars if you haven t completely finished the shroud and the dread seeds questlines you can find your seeker droid and macrobinoculars in the quest items tab of inventory you ll find gsi missions easier if you just quick slot these rather than keeping the inventory ui open missions some of the hoth gsi missions inter link this means you can often progress two of them at the same time i ve tried to remember to note down where this is the case to cut down travel time crash courses daily hoth has apparently a particularly strong gravitational pull this has led to a number of starship wreckages scattered across the planet for reasons we probably don t want to know galactic solutions industries want to figure out how to replicate the effect the mission involves scanning wreckages and downed escape pods so gsi can reverse engineer the effect crash courses notes mission scan crashed ships or escape pods 4 region clabburn tundra one in crescent canyon if you re playing an imperial faction character the wreck at 3984 540 wreck 2 in the video below is surrounded by republic soldiers and the occasional talz you may need to clear a few out to scan it without being attacked if you re playing a republic faction character the wreck at 2522 465 wreck 4 in the video below has imperial mobs on the approach to it because of a dip in the snow you can t really scan it from afar so defeating some imperials will be necessary but i m sure you won t mind there is a war going on after all note this wreck is en route to one of the sites for picking up the pieces so it make sense to complete this mission at the same time as crash courses mission rewards assumes l80 credits 18 630 reputation repair toolkit small galactic solutions industries gain picking up the pieces daily despite extensive funds and influence the white maw pirates have made off with research data fr...
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