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ate to run the battle with prulo at grimstut but i didn t quite want to end the session i quickly checked with the existing players if they liked raven the response was positive and i made sure that raven wanted to continuing playing that response was also positive raven had spent the week coming up with a new character zarathras the young dragon so i decided to introduce him immediately colonel rigar took the pcs into his basement dungeon and showed them his most awesome prisoner a baby dragon muzzled and enchained hloomawl immediately freed zarathras and there was a short introduction that filled the remainder of the time and we ended the 19th session there are you monster or a man eating monster the session started with more reaction to zarathras he was willing to join the resistance but the others pcs were wary of him when zarathras said that he wanted to kill and eat the orcs that had abused him that didn t help matters after a fair bit of discussion zarathras agreed that getting identified as a man eating monster would not do much for his desire to improve human dragon relations he then wanted to personally murder those orcs but was talked down to just having them executed a question of conscience on the morning of june 21 zarathras and rest of the direct action team flew to meet up with the army that was marching on grimstut i had already told them via email between games that the orcs were enslaving humans arming them and mixing them among their own troops an all out assault on the fortress would get those humans killed in large numbers and since many of them were members of the grimstut militia that had been overwhelmed by the massive orc army the pcs were reluctant to kill them true to form my players had briefly debated what to do failed to come to any decisions and pretty much dropped the issue so when it came up again in play they still didn t have any plans i said they could not use their archers against the orcs and that would reduce casualties but it would also give the orcs a significant advantage in a siege that was only narrowly going for the pcs to start the pcs didn t like that and had a desultory conversation about what they could do short on ideas they eventually decided to try to parley and get the orcs to surrender or at least leave hanist army movement for session 20 pc army in blue flying boat movement in light blue orc army movement in red white indicates the borders of liberated territory come humans show me your strength again ben had asked to lurk on the game and offered to play some npc parts if i thought that would help i decided to let him play colonel prulo in the upcoming negotiations and gave him a quick sketch of the orc leader convinced he was destined to win certain of the strength of his defenses and scared of murzush the fanatic orc commander of the garrison at stinecrice who wanted revenge on the pcs ben happily stepped up to the task the negotiations didn t go well the pcs didn t have much to offer prulo except surrender on terms and exile from his country prulo wasn t interested aisling had been left been with the orcs at rundbord so the pcs didn t have a dedicated negotiator and their intimidation skills weren t really all that high eventually the pcs turned away but nayla decided to break the parley and try to assassinate prulo with a guided arrow the eye unfortunately prulo was expecting an attack and had two bodyguards three shields snapped up and intercepted the arrow prulo immediately commanded all the orc crossbowmen on the walls to counterfire and though the pcs ran for a couple of seconds they were still well within range when 10 orcs fired at each of them ariana and hloomawl managed to get their shields up and hloomawl even managed to block for nayla but trahaern took a couple of bolts that penetrated armor and zarathras who had joined the negotiations in his human form and without armor got perforated with three and almost forced into a death check hloomawl picked him up and the pcs fled as the orcs reloaded and they managed to make it to a rough trenchline before the orcs reloaded aimed and fired ben had prulo taunt the pcs as they fled which was a nice touch that i wouldn t have thought of and didn t have time to do anyway having ben play prulo really improved that entire scenario as he was much more clever with his insults and bragging that i was and it meant that i could spend more time with murzush and his crazy rants all that and i didn t have to talk to myself when the npcs argued slow learner trahaern decided to assault the castle at dawn the next day ariana took the time to summon a bunch of fellow worshipers of the forge god volundr and have a big long prayer to save the enslaved humans with time and help ariana easily made the petition roll and with the lives of many people depending on a miracle she even managed to get a good result on the reaction roll volundr assured her that the least of his works would not harm those pledged to his care and after recovering from her shock at unambiguously getting an answer however cryptic it might have been she went and told trahaern that he could safely deploy his archers zarathras had pretty good night vision so he decided to overflow the castle and do some scouting at night of course orcs and goblins have infravision and could easily see the fiery hot dragon i asked raven how high zarathras was flying and he said 150 yards beyond of half damage range of most orc crossbows when fired at a high angle but not beyond all of them i had told him that were 300 400 orc crossbowmen but he was confident in his armor and his speed orc crossbowmen are pretty skilled with accurate bows 120 of them fired at an effective 300 yards after aiming for the maximum amount of time and it worked out that about a third of them hit only 10 of them were in full damage range and could potentially damage the dragon but all of them were using bodkin heads half of the bolts penetrated his armor nearly knocking him unconscious zarathras climbed 50 yards while they reloaded and weathered the next volley easily but he decided that scouting was for the birds and limped back to the resistance lines a short sharp shock murzush was one of the first player created npcs in the game kevin had mentioned him as a particularly viscious orc with a magic weapon in an wiki article on example magic weapons for enchantment through deeds and i d been meaning and forgetting to use him since then he was originally the commander of the garrison at duzen iken but i forget to use him and moved him to stinecrice where i forgot about him again then he was going to feature in the orcs in session 17 but got busy and forgot again so i decided to have a couple of rounds of personal scale combat at the start of the battle so murzush could menace people properly this maybe wasn t the best idea i ve ever had as it was already getting late and personal combat can be slow but i figured i d give it a try the scenario was that the pcs were leading the charge when the gates were breached which was pretty reasonable given their risk modifiers and general tendencies the orc commanders were on the other side and a short range melee broke out though orc sharpshooters on the walls were firing down intermittently on the pcs murzush and his goons wrap around ariana while sven and hloomawl defeat prulo trahaern used his magic staff to jump over and behind the orc line and nayla stands well behind the pc line to provide fire support the combat was short but not particularly quick blows were exchanged people defended and then chris rolled double critical hits for his attacks on colonel prulo prulo burnt destiny points to cancel one of the criticals but the second caused a hit that rolled maximum damage on the dice normal damage on the critical hit go figure and sven managed to stab through prulo s armor with a mighty blow sven s sword was also enchanted to explode for 1d cr ex as a follow up and chris rolled maximum damage on that too x3 for an internal explosion prulo went from unwounded to nearly dead in a single blow and fell unconscious immediately that was basically round two of the fight i really wanted to resolve the mass combat and it was already 9 15 my time so i ended the combat at the end of that round and moved back to the mass combat trahaern the ever victorious trahaern launched an all out assault on the castle walls into prulo s defense prulo rolled well and trahaern didn t but prulo was strategy 15 to trahaern s strategy 24 and trahaern had a larger and better army in the end trahaern edged out a victory at a high cost in casualties in the first round in the second round trahaern went for a indirect attack ie a feigned retreat to draw some of the orcs out while prulo defended again this time trahaern won by 10 doubled to 20 for successful indirect attempt and massacred the orcs to a total of 60 casualties at no losses we didn t play out the last rounds but trahaern was at 11 over his starting point at this point and even the mixed result he got on the first round would have been an overwhelming massacre of the orcs with that much extra bonus trahaern put the surviving orcs to the sword most of the human militia survived and we ended the game after liberating grimstut again i declared that hanist was effectively liberated there were still over a thousand orcs still in the country but if they weren t capable of defeating a smaller pc army in with 2400 orcs 12 fights against 100 orcs wouldn t be a problem against a much larger pc army new recruits had been completing training and joining the army all through june that was worth a lot of cp for each pc so they ll hopefully even be more capable for the next set of challenges review of play so this was a long four sessions but each session was generally really good there was a lot of role playing and a fair bit of mass combat and if the individual combat and dungeon delving was a little neglected i consoled myself with the thought that stinecrice had been three sessions in a row of that my balance of gaming experiences on a per session basis is kind of wonky but over the course of the campaign it s been pretty good the 17th session went pretty much how i expected and the 18th session went off script which is fine because gaming is a collaborative experience and there s no reason to put the game on rails the pcs did stuff that i didn t expect and i rolled with it it had the effect of splitting up colonel prulo s overwhelming force into three bite sized chunks which is what i expected in the end they just took a different route the 19th session didn t advance the plot very much but it was super enjoyable and that s what s really important in a social and entertainment activity i had pretty much written up magnus on my own because chris wasn t working fast enough for me and i really got into the role of the slightly dim but very vain pegasus chris is an engaged and engaging role player in his own right and i felt bad for overshadowing him with his own horse but he was a very good sport about it the 20th session was just a bit too much for four hours i don t think it had to be that way if the pcs had came in with a plan to deal with the humans enslaved at grimstut we could have done everything i tried to do in the session instead there was a bit of dead time as they brainstormed i was disappointed but i can only provide opportunities for a great game the players have to meet me part of the way sometimes they exceed that requirement and drive the game with little input from me and sometimes they do a bit less and parts of the session are flabby it s gaming it will still a good session just a little too packed and badly paced the 20th session was a good example of the emergent nature of the narrative in the game in my planning for these sessions i knew that prulo was a defensive general but i didn t know he was going to enslave the humans and cause problems by doing that but after aisling tricked him into sending half his army into defeat he knew he wanted to fort up in a castle and then he realized that he would need reinforcements and since there was no reasonable source of orc reinforcements at hand he started enslaving humans that in turn made the final battle for the liberation of hanist into a proper and challenging climax as opposed to trahaern just walking up with his army and knocking the place over i was really pleased with how that worked out in four sessions the group added two new players and a very active observer adding new players is always a challenge even if they re the nicest people in the world there s differences in expectations and social contract from their previous experiences it worked out in the end but there were a couple of rough patches is the character creation system as rigid as it seems both new players thought the character creation rules were restrictive it was a difficult question to answer on the one hand pcs have to conform to a template and there s only 6 major roles and maybe 7 8 minor roles that are any good so there s only space for 50 unique character combinations and some people feel that working with any template on a freeform system like gurps is too restrictive on the other i ve edited the game world to support pc requests minotaurs were originally on the side of the empire while tzavarim and the fae weren t even on the map until the players requested them and i m pretty flexible about players going off template to achieve things that i hadn t thought of so it was a combination of yes and no it worked out in the end chris got a rabble rousing cavalryman on a flying steed he dithered on riding bears for a while which would have been differently awesome and raven got his dragon spellcaster i am firmly of the opinion that if you re playing a generic fantasy game and the gm allows you to play a dragon character creation isn t too rigid isn t himmel supposed to be a good general the other problem we had was that i started the new players on some old pcs i did this because i wasn t sure the group would like them or that they would like the group i think the group is fabulous but i get that we re not to everyone s tastes i wanted new players to have a chance to test the waters and back out without changing the game world so chris played himmel and raven played mikael the problem with himmel is that while he has a big easily defined personality of lecherous braggart daredevil warleader his character sheet was very unoptimized chris threw himself into the role with gusto and everyone appreciated his role playing but his abilities as a general were subpar and he lost what should have been an easy fight i apologized to chris and optimized the character after the game but the damage was done at least i learned from my mistake and i made sure mikael was optimized of course mikael had the opposite problem even optimized his personality was pretty undefined secretive snarky in combat and soldier ...
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